Kowloon Nights features a mix of business professionals and seasoned studio heads.
Meet the team.
Instrumental in creating the ID@Xbox program while at Microsoft, Alexis signed Cuphead (Studio MDHR), Ashen (Aurora44), The Long Dark (Hinterland), and We Happy Few (Compulsion). He also spent time in Asia contributing to the creation of the WeGame platform in order to nurture the growth of independent premium games in China.
Former VP and Head of Production for The Odd Gentlemen, Lindsey has initiated, produced and brought to market multiple projects and franchises. A narrative game veteran, she co-wrote multiple episodes for the 2015 re-imagining of King's Quest and seeks to continue pushing the boundaries of interactive narrative.
Keizac started his career at BNP Paribas before joining a Taiwanese conglomerate, investing in TMT companies globally. His passion for gaming led him to Kowloon where he oversees a portfolio of titles. Keizac has produced a Webby nominated short and is a competitive MOBA player.
A gamer his entire life, Sam manages operations, finances, research, and project sourcing for Kowloon Nights. Prior to joining, Sam worked at McKinsey & Company and Yoozoo Interactive, and holds a deep passion for helping independent studios achieve success.
Ryan began his career as producer on Metal Gear Solid 4 at Konami in Tokyo before joining Microsoft as creative director on Halo 4. Ryan is the founder of Camouflaj, the Seattle-based studio behind République. He is an advisor to Kowloon Nights.
Jay has worked in interactive entertainment for the last sixteen years across Asia, North America, and Europe. Focused on helping early stage and large international firms with their strategies, investments and growth, Jay is a lifelong gamer and an advocate for the industry.
At Kowloon Nights, Anlu is the Content Manager and her main responsibilities are to find and evaluate games. She is a graduate from HKUST and is very passionate towards the gaming industry. Anlu is a huge Nintendo fan and always have a Switch with her to train her craft in Splatoon!
Petter co-founded Landfall with some cool folks and together they made games such as Clustertruck and Totally Accurate Battle Simulator. He is a strong advocate for self-publishing and long walks on the beach.